Dialog that allows users to open a saved game.
OpenGameDialog.h
Dialog that allows users to open a saved game. | |
The wxOpenGameDialog constructor. | |
Handles the OK button click event. | |
The wxWidgets event table declaration. | |
Handles the OK button click event. | |
Handles a double-click in the wxGameListCtrl. | |
Sorts the wxGameListCtrl by the clicked-on column. | |
The flag that states whether the Game to open is in the incomplete database or not. | |
The index in the MapDatabase of the Game to open. |
Handles the OK button click event. | |
Handles a double-click in the wxGameListCtrl. | |
Sorts the wxGameListCtrl by the clicked-on column. | |
The flag that states whether the Game to open is in the incomplete database or not. | |
The index in the MapDatabase of the Game to open. |
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Handles a double-click in the wxGameListCtrl. Immediately calls Ok to exit the dialog. Shortcut instead of having to select a game and click the OK button.
| event | The list selection event. |
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Sorts the wxGameListCtrl by the clicked-on column.
| event | The list selection event. |
| bool mIncomplete |
The flag that states whether the Game to open is in the incomplete database or not.
| wxInt32 mIndex |
The index in the MapDatabase of the Game to open.
| virtual void Ok() |
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| bool mIncomplete |
| wxInt32 mIndex |